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Posts Tagged ‘6th Edition’

Shooting in the Sixth Edition

08/22/2012 Leave a comment

Bell of Lost Souls has published an interesting article about the tactical ramifications of the changes to the shooting rules in the sixth edition, click here for the article.

As a Guard player I’m very happy by these changes, they certainly make for a more realistic and tactically deeper game.

Dark Vengeance Miniatures Spotted?

08/17/2012 1 comment

Get your salt wagons ready for today this image has been bouncing around the internet which apparently shows some of the miniatures from the forthcoming Dark Vengeance box.

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Psykers in the Sixth Edition

08/14/2012 Leave a comment

Bell of Lost Souls have published a very interesting article about how the changes to the psychic rules in 40K have affected the different armies. You can read the full article here.

I like the new psychic rules. When I returned to wargaming three years ago I was very disappointed by how the fifth edition handled this aspect of the game. To me it felt very bolted-on, an afterthought which seemed very disrespectful to one of the core aspects of the 40K universe.

While the new system is not perfect (what is?), it does go a long way towards rehabilitating the psychic disciplines and, more importantly, gives my opponents even more interesting ways to annihilate my poor armies!

New 40K Rulebook pictures

06/20/2012 Leave a comment

Miniature Musings of A Bear has posted WD pics of the new 40K book and related merch, check out the goodness here!

I think it’s safe to say I’m a bit excited.

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Sixth Edition Rumours Confirmed

06/19/2012 Leave a comment

Once again The Shell Case doesn’t disappoint and has posted up a list of some of the confirmed changes we’ll see in the imminent sixth edition. They are:

Hullpoints: The previous rumors are true. Vehicles move to the new hullpoints system that will eventually kill them after receiving a number of critical chart rolls. Look for 3+ Hullpoints on most vehicles.

Allies are IN: As had been suspected, a new army chart will report the level of cooperation various armies can have. This will not allow cherrypicking of valuable units from another codex, but instead the ability to integrate a second FOC chart into you army from the selected ally. How deep you can develop this second tree (beyond the mandatory HQ and 2 troops) is determined by what level of cooperation the armies have on the chart.

Fortifications: The truth exceeds the mission based rumors. Look to find a new “Fortification Slot” on the FOC that all armies can access and use in standard army construction. Surprise, surprise, the common choices available happen to have existin Games Workshop kits already available.

Close Combat Weapon AP Values: This is true, and look for a full chart listing all the common CC Weapons in the game and where they land from AP1 all the way down to AP-

You can read the full report here.

Sixth Edition Spotted?

06/17/2012 2 comments

I was bouncing around the internet this evening and found this image, is this possibly one of the first pictures of the new rulebook?

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Here’s the original article . The best I can say is that I’m enthusiastically skeptical, while I’d like it to be true I’m more than happy to be surprised. What do you think?

Sixth Edition Press Release – Some Musings

06/13/2012 Leave a comment

Last night after I posted GW’s leaked press release I started thinking about the ramifications of its content.  Let’s just assume that this is legit for now and instead take a look at it in relation to some of the rumours that have been bouncing around the interweb over the past year or so.

 

First of all, this particular line got my attention:

Only the strength of the immortal Emperor of Terra stands between humanity and its annihilation…

Does this mean that the rumoured changes to the fluff haven’t (as yet) come to pass?  It has been widely rumoured that the Emperor has handed in his blue badge and shuffled off this mortal coil and as a result the Imperium has fractured and chaos (with both a big and a small C) has ensued.  If we assume that this has not yet happened it probably means more or less business as usual although I would be sad if nothing at all gets updated, after all many of the armies underwent modest or extreme facelifts in regards to their fluff and it would be a shame if this was not capitalised upon.

However this does not rule out the possibility of future changes, or in my opinion better yet a specific Warhammer 41,000 expansion book.  This way players could choose to fight themed battles and campaigns in this arena while those who prefer things to be a bit more traditional can stick with the 41st millennium.  I can see no reason as to why this can’t be the case, after all there are rumours abound about Forge World releasing a series of Warhammer 30,000 books and models starting later this year and other game systems, in particular Battletech provides rules to cover battles and armies spanning many different points in the history of the Inner Sphere.

 

Next what really peaked my interest was this:

Across airless moons, within the depths of dark, twisted hive worlds and even in the immaterial realm of Warp space, battles rage that will shape the future of the galaxy forever.

Does this mean that there will be rules for different types of battlefields?  I hope so.  How cool would it be to see a force of Space Marines sneaking across an airless moon with little gravity in order to assault an enemy fortress?  That said, maybe to do this justice it will appear in a Cities of Death style expansion, either way I really hope this sort of thing happens.

 

Finally:

The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery.

Lets start with this final two points, these seem to be taken directly from Warhammer Fantasy (the £8 Psychic card set is a dead giveaway) but even so I welcome these changes, especially if the rumoured option to spend points on buildings pans out.

As for the first two, there have been recent rumours about changes to the close-combat system, in particular the addition of AP stats for close-combat weapons.  I would very much like to see this as it would definitely enhance the assault phase (and hopefully make my Dark Eldar even more deadly 🙂 ).  As for the flyers, this makes sense given the recent raft of model releases.  I’ve also found the current rules, especially the damage table to be less than appropriate for flyers.  For example; if a flyer is disabled in flight it is treated as destroyed, how much better would it be if in this event the flyer can attempt to crash land on an enemy unit or fortification?

 

Anyway, that’s enough speculation from me for now.  If you agree, disagree or just fancy being social please feel free to comment.  Right now I’m counting the days!