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Posts Tagged ‘Lizardmen’

GW’s schedule through to January 2014

07/02/2013 1 comment

The usually reliable Faeit 212 has posted a list of what to expect over the next seven or so months from our favourite Nottingham overlords.  Here’s the shimmy, just remember your sackful of salt:

August: Lizardmen, Farsight supplement
September: Mystery Box (or Blood Bowl as it’s traditionally called / hoped)
October: Space Marines, White Scars Supplement, possibly another Marine Supplement
November: Dark Elves and another supplement, probably Marines and probably Ultramarines
December: Hobbit
January: Dwarves, and something else.

You can read the full post here.

Aside from my obvious excitement about the possibility of a 21st century iteration of Blood Bowl, what’s really getting my juices flowing is the prospect of some new Dark Elf kits.  Before the release of the current Dark Eldar codex I used parts from Black Ark Corsairs to add variety to my Kabalite Warriors and Wyches, the thought of mixing some new kits with the current Dark Eldar range pleases my inner-Haemonculus immensely.

The possibility of something else in January is intriguing,  there have been wildly speculative rumours for some time that the Imperial Guard might get a sixth edition makeover however I really don’t think they need one as yet, maybe in a year or so. The other 40K option would be a revisit of the derided Tyranid codex and given that these poor extra-galactic critters can’t even ally with anyone now I think they should be shown some love sooner rather than later.

However if you look out with 40K you’ll see an army begging for an update, the noble Bretonnians.  The truth is that a massed heavy cavalry charge just doesn’t work as well as it should in the 8th edition, especially coupled with the fact that every army thus far has received at least one decent large kit.  I’d dearly love to give my pluckly little gallic knights some much-needed oomph in the reasonably near future, especially as I still have a campaign to win 😉

GW 2013 Master Release Schedule

04/02/2013 Leave a comment

Bell of Lost Souls have published what claims to be GW’s release plan for this year, here it is:

January: Warriors of Chaos
February: Dark Angels
March: Chaos Daemons / Daemons of Chaos
April: Tau Empire
May: High Elves
June: Eldar
July: Apocalypse
August: Lizardmen
September: Blood Bowl
October: Space Marines
November: Dwarves
December: Hobbit
January: Tyranids

You can read the original post here.

I don’t know about you but I think that they’ll still bump the marines up the schedule and let’s not forget that the Mystery Box may still not be Blood Bowl, but for the life of me I can’t think what else it could be.

Unless of course, they go mad and re-release Dark Future…

Massacre in Lustria

02/03/2013 Leave a comment

Believe it or not, I haven’t played a game of anything involving little plastic men since last October so I jumped at the chance to take part in a six player, Good versus Evil 4,500 point Warhammer barney today.  I got together with the other chaps who make up the Rock in The Badlands players and spent Sunday afternoon fighting over a ruined Bretonnian Chapel in deepest Lustria.  The rules were simple, three players a side and a basic victory point tally would decide the winning team.

The Armies

The Forces of Good

Me – Bretonnian

Tim – The Empire

Sam – Lizardmen

 

The Forces of Evil

TMG – Vampire Counts

Ian – Chaos Daemons

Steve – Chaos Daemons

 

My army

Grand Army of Parravon (1,501)

 Lord (252 pts)

 Sir Redemond of Parravon – Bretonnian Lord (110pts)

– Vow of Questing (+12pts)

– Barded Warhorse (+21pts)

– Shield (+3pts)

– Great Weapon (+6pts)

– Insignia of The Quest (+30pts)

– The Ruby Goblet (+30pts)

– Virtue of Knightly Temper (40pts)

Heroes (319pts)


Eleanore – Damsel (70pts) 
– Level 2 Mage (+35pts)
– Warhorse (+10pts)

– Silver Mirror (+40pts)

Sir Ectorde – Paladin (60pts)
– Valorous Standard (+50pts)
– Barded Warhorse (14pts)
– Virtue of Knightly Temper (40pts)

Core (930pts)

Sir Michael’s Fellowship – Knights Errant (181pts)
– Cavalier (0pts)
– 8 x Errants (160pts)
– Musician (7pts)
– Standard Bearer (14pts)
– Special Rule – Faith Against Adversity

Sir Hugues’ Brothers in Arms – Knights of The Realm (312pts)
– Gallant (0pts)
– 12 x Knights of The Realm (288pts)
– Musician (8pts)
– Standard Bearer (16pts)

Jacques’ Cronies – Men-At-Arms (87pts)
– Halberds (0pts)
– 12 x Men-At-Arms (601pts)
– Musician (5pts)
– Standard Bearer (10pts)
– Yeomen Warden (12pts)

Filthy Eric’s Lads – Peasant Bowmen (175pts)
– 22 x Peasant Bowmen with light armour (161pts)
– Musician (5pts)
– Standard Bearer (10pts)
– Villein (5pts)

Old Victor’s Boys – Peasant Bowmen (175pts)
– 22 x Peasant Bowmen with ight armour (161pts)
– Musician (5pts)
– Standard Bearer (10pts)
– Villein (5pts)

The Battle

Well, it didn’t go so well for the good guys!  We botched a lot of our deployment and struggled to make any headway against the enemy for half of the game.  That said, my Knights of The Realm and Lord along with Sam’s Saurus Cavalry and Oldblood managed to hold the right flank for the entire game however it was far from enough to win the day and we stopped tallying the score in the final turn when we realised that the bad guys were leading us 1,184 to 525!

However, we all had a great time and I thoroughly enjoyed catching up with some of the lads I hadn’t seen in a while and I learned a heck of a lot about how my fledgling Bretonnians work in larger numbers.  That and the fact that Lizardmen cavalry are scary hard.  Oh, and that Terrorgheists are quite capable of screaming nine Knights to death in a single turn!

Stupid dead bat.